There are plenty of players chatting in global chat*, offering help or just having fun, and enforced crossplay means the pool of player’s will always be at its maximum. Yes, the gameplay is solid, but being able to see other players and interact with them in such a seamless way is so satisfying to watch. And in this game’s case, the online aspect is crucial for the title as I would have had little interest in continuing without it. Temtem is a massively multiplayer online role-playing game (“MMO”), meaning you need a constant internet connection as well as an active Xbox Live Gold or Game Pass Ultimate membership to play. Speaking of leveling up, I do have some gripes about how experience is distributed to fallen creatures, but I’ll chalk that up to one of the rules of the game even if it does get a bit frustrating. I was more than satisfied just taming and leveling up with what I had. If you’re interested, there’s plenty of guides out there on getting that ‘perfect’ specimen. In conjunction with moves that can lead to interesting strategies, such as pairing up particular species of monsters to power up certain moves or positioning certain attacks that chain between Temtem, there’s a lot of fun to be had in the game’s combat system.īesides taming and battling, players can also breed Temtem, but that stuff was never my forte. But I feel it leads to less fights that feel stale-and lends to better pacing as a whole-such as encouraging monster swaps whenever possible or allowing items to be used in larger cadence. The AI benefits as much from this system as the player does, even when it does lead to some annoying situations like the wild monsters KO’ing itself before you have the chance to catch it. It gives players, trainers, and Temtem alike a lot of room to make a comeback from a weaker position. Certain moves are also unavailable when a monster is summoned to battle, ensuring that high damage moves aren’t available for immediate use and leaving for a fairer fight. Depending on the move used, the bar drains quickly, and exceeding stamina usage causes your creature to overexert and damage themselves, making them vulnerable (and in turn, leaving the trainer in an awkward position). Temtem’s turn-based gameplay is based on your cute little monster’s available moveset against a limited amount of stamina available to them at the beginning of battle. It would be a bit presumptuous of me to assume the reader knows how a Pokémon game plays but doing so lets me get to the interesting parts of the game-its stamina system, techniques, and move behaviour. Yes, the console wasn’t without its own Pokémon-likes, but I think the game makes for a far stronger offering for the platform thanks to the content available and the social connectivity that intertwines in-between said content.Īt the very heart of Temtem is its battle system. TEMTEM MAP FULLIt’s September release marks its full 1.0 release alongside its console debut on Xbox, making its bed right alongside the likes of Ooblets and Nexomon. TEMTEM MAP PCThis game has been in the making for quite a while, making rounds through Steam’s Early Access program on PC for a little over two years now. Much in the vein of Pokémon (and to a lesser extent Youkai Watch, Digimon, etc), Crema’s latest title is all about leading your player character, a newly made Temtem ‘Tamer’, who will adventure out into the vast islands that make up the game called the Airborne Archipelago and do what any good Tamer does: tame Temtem. Monster collecting fans on Xbox can rejoice-a wild Temtem has appeared! Developed by Crema and published by Humble Games, Temtem is an always online ‘creature-collection adventure’ game.
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